package zdream.control.foe.mmc;

import zdream.control.world.LevelWorld;
import zdream.control.world.MFoe;

/**
 * <p>MM Control 原版里面的贝壳, 会保护和发子弹.
 * 动画里面发子弹的是里面的珍珠.
 * <p>
 * <li>水中会移动, 离开水后不能移动了
 * <li>无碰撞伤害, 敌人靠近时会往反方向移动. 子弹伤害 (AT:2)
 * 攻击后迅速合上贝壳.
 * <li>HP:1
 * </li></p>
 *
 * @author Zdream
 * @date 2020-06-13 (created)
 * @date 2022-06-10
 */
public class MMCShell extends MFoe {
	public static final String NAME = "MMCShell";

	public MMCShell(LevelWorld world) {
		super(world);

		side = SIDE_ENEMY;
		type = TYPE_FOE;
	}

	@Override
	public String foeName() {
		return NAME;
	}
}
